While I can appreciate buffoonery, it's not really meaningful game play. They could have easily had the traditional campaign, but offered a sandbox mode(story included) stripped of the timer for buffoonery. They could have easily had the traditional campaign, but offered a sandbox mode(story included) stripped of the Just a shame, that's all. However, it has a nice Christmas setting that is great, and they bought Frank's camera back, but that alone cannot redeem this train wreck of a game. Overall, gameplay wise this game is terrible and is far too easy. Really Capcom? Removing the kill counter (now it's a hit counter), removing the psychopath bosses (now they are just random survivors who go down in a few hits), and finally, they slapped every fan in the face with the return of Frank West Frank is totally different, and not in a good way. To be fair I like this change), you can no longer throw stuff, why? Removing multiple endings, and hiding the real ending behind DLC. They have oversimplified the game with the following changes adding regen health, adding three separate inventories, so there's no need to resource manage anymore, removing the timer (The sense of urgency is gone) oh, and they added it back in a DLC, a checkpoint save system (no more awkward saving in toilets, etc.
#Dead rising and dead rising 4 map series#
They said they wanted to bring the series back to it's roots, but if anything it is the polar opposite. Capcom are lying in every aspect when it comes to this game. Dead Rising used to be my favourite zombie franchise of all time.